Maybe this is the end for the bard, or maybe he was not actually dead. Perhaps the player manages to defeat Ogg by burning him to death. The player can face off against Ogg again, and here they have a choice: do they make Ogg a hated enemy, or do they try to make him into an unwitting ally through possession? This orc is so happy with his victory, that he picks up a lute and starts singing, becoming known throughout the land as Ogg the Bard. Death may not be permanent for the player, but the orc gets promoted to a captain with unique abilities, a name, and a personality (with voice lines). Here’s an example: say the player is killed by an orc grunt while traversing the world.
The abilities of orc captains are procedurally generated, so some end up being unique, especially if the player has a history with them.
One of the strong components of the Nemesis System is that it creates memorable orcs.